Raw Power Mobile

Raw Power Games is a games developer dedicated to creating amazing titles while fostering a remarkable work culture for our team.

What was the project?

As a UI/UX Designer, I’ve been working across the full player experience of a range of new mobile game ideas, helping turn early concepts into clear, testable product visions. While nothing has yet hit the public domain, I am so very proud and excited about what we, as a team, have achieved.

My work has included defining UX principles and success criteria, mapping the core player journey and macro game experience, designing gameplay and meta-game flows, developing wireframes and UX documentation, and establishing a structured UX pipeline across the prototype roadmap. Alongside this, I’ve explored AI-driven gameplay, agent systems, procedural encounters, faction experiences, and supported the team with visual prototypes to communicate and validate our ideas.

I so hope to be able to share all that we’ve made and more one day soon!

My role

  • Established a clear UX vision through principles, design tests, and prototype success criteria.
  • Mapped the core player experience from preparation and exploration through extraction and aftermath.
  • Connected gameplay, macro and meta systems into a coherent player journey rather than treating them as isolated features.
  • Created a structured UX pipeline aligned with the team’s roadmap and prototype milestones.
  • Translated abstract game concepts into tangible flows, wireframes and visual prototypes that the wider team could discuss and iterate on.
  • Helped shape the game’s core fantasy around leading teams, exploring unique locations, and building a persistent presence that adapts to each player’s playstyle.
  • Explored AI as a genuine gameplay system, focusing on autonomous crew, agents, emergent events, and a living system, rather than using AI as a purely promotional feature.
  • Developed and iterated on the prototype’s encounter and narrative systems, establishing a lightweight framework for procedural events and humorous outcomes.
  • Built a consistent visual language for presenting the game, including gameplay, maps, faction systems, and HUD concepts.
  • Created a foundation for scalable UX, with the MVP deliberately designed to prove the core experience while leaving clear paths for future expansion.