Seed: Simulating the Future of Mankind
Fuelled by creation, cooperation and genuine emotion SEED is a game that reinvents what it means to collaborate online.
Company: Klang Games. Role: Senior UI/UX Artist
What was the project?
It is not just the game of Seed that is exciting but the technology behind it. Seed is not a direct control title – like a SIMS in Space – but rather an assisted simulation as the brave colonists that set down on this new planet explore their environment and live out their lives whether you are online or not!
Your role is to guide your seedlings in their new lives by providing them with the tools and resources to blossom in this new environment.
The complexity of managing these virtual life forms meant that the UI was in danger of becoming cluttered and overlapping. My role was a direct split of clear UX flows and easy-to-use, clear UI assets that could convey a large amount of information that was interesting to journey through.
My role
- UI design from wireframe to in-game asset creation
- UX flows for feature review and handovers to development teams
- Figma collaboration, library setup and maintenance
- Championing features and concept pitches